![]() If people are going to leave, then there’s not many they can sell battle passes too. May have made a lot of money in the short run, but in the long run which is more important. Blizzard saw an opportunity for them to get in the the mobile game market but imo, they chose the wrong way to do it. They even had a different name for the game and it was going to be a Chinese game regardless. This game was an another entire game before blizzard teamed up with them. It had everything they wanted so they teamed up with them and gave the the power to control most of the game besides the story and looks. The fact is, Netease made a game and Blizzard liked the look of it. But I won’t defend it much because there are numerous problems and bugs. The gauntlet thing was a huge win but it was only good for one time. Make daily tasks more rewarding, diminish the P2W gap and FIX critical bugs like crashes. Instead of adding more useless content (fishing, useless essences), I think the devs need to take note and find ways to address the above issues. Many bugs not addressed or completely ignored.Also, class imbalances and other BG/PvP frustrations ![]() you could run hundreds of dungeons and get 0 upgrade They're ending their DI career on a negative note rather than a positive one. But when I dig further to find what they think about the state of Diablo Immortal, they all have a negative connotation towards the game. The most common reason they gave is life got more busy or other priorities came up (kids, job, etc). ![]() ![]() I'm an officer so I've communicated with a few of them the last few days over discord personal messages. This includes a few whales with over 5k reso. That means during the entire week, they either didn't play the game at all or only spent a couple minutes. Today is Sunday, and almost half of the immortals on our server have 50 contribution points or less (many have 0 points). ![]()
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